Version 1.1


Version 1.1 (not really a balance patch because 1.0 was not balanced)

I didn't test the game as much as I thought. This update mostly fixes things that didn't have much use or fixed things that I didn't test like pausing the game. Should be much better now.

  • can now move cursors in level/character select
    • really dirty fix, but should work
  • can now open options by pressing ESCAPE instead of only clicking
  • game now properly pauses and doesn't take in input
  • input buffer now works on frames instead of seconds
    • 0.07 seconds -> 7 frames
  • time to next round reduced to make game feel faster
    • 1.2 seconds -> 1 second
  • reworked hurt and parry
    • hurt and parry animations are now only 1 frame
    • amount of time before being able to act is based on number of frames frozen instead of frames frozen plus hurt animation
    • did this so not all hurt animations have to be the same amount of frames
  • reworked knockback system
    • can now change how long a character is in knockback instead of it being dependent on the animation length
  • pushback on hit increased
    • 1.2 -> 1.6

  • Fighter:
    • Reanimated back normal, crouch, and crouch normal
      • back normal: more range (before was slower and had less range than stand normal making it the worst option)
      •  crouch: little lower and head is more forward
      • crouch normal: little lower, head is more forward, and hitbox is farther
    • slight animation changes to stand normal (higher punch and faster) and forward normal (head lower and a little faster)
    • stand special and hurt now have hurtboxes instead of using previous animation's hurtboxes
    • parry success ends 1 frame faster
      • 12 frames -> 11 frames
    • a LOT of hurtbox changes on animations (shrank head hurtbox from 2 -> 1.9)
    • changed a lot of attack's knockback because of the knockback system change


    Files

    WINDOWS_VER1.1.zip 43 MB
    Jul 03, 2024
    MAC_VER1.1.zip 52 MB
    Jul 03, 2024

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